PHASE I [ 9 00 ] The peace of the morning in the Residential District shatters just as the wall caves through. It’s a small segment of wall -- no more than five feet across at most. And yet the crash and groan of the metal being stretched is ominously accompanied by the distinct piercing screech of metal and another sound. A raucous noise, a combination of ungodly wailing and sharp, victorious laughter spills forth from the hole left in the wall as a myriad of ghosts and spirits erupt from the newly created exit. Characters with any type of spiritual sense will find themselves nearly overwhelmed by the amount of negative ghostly energy that suddenly floods Cerealia and characters with no sense of preservation will find any attempt to enter the hole blocked by the fiercest of ghosts, met with deadly force if they try to pass, as the ghosts won’t hesitate to do things such as reach straight into your body to try to stop your heart.
These ghosts are out for blood, and they don’t seem to stop no matter how you try to talk to them -- they just hiss out, over and over again, “Murderersmurderersmurderers.” From there, the ghosts move on. Their true target, after all, is CERES… but to them, there’s no difference between the character players and CERES. They’ll go for whoever gets in their way, phasing through walls and becoming tangible long enough to reach for characters before fading away again. Characters with special abilities will find themselves in a similar state. Their abilities may increase and decrease in power sporadically, or be completely gone. They may attempt to cast a spell only to find that the wrong spell is cast instead, or an attempt at healing may end up a more dangerous spell. Be careful with your own magical skills!
Those with items or powers specifically intended to ward off spirits will still fulfill their intended purposes when used – unless malicious spiritual energy gets to them first.
PHASE II [ 14 00 ] It seems the ghosts have more tricks up their sleeves. It seems that a not-so-friendly ghost has decided to play a game with you. It doesn't matter where you are, or what you're doing, because a moment later a voice calls out -- Hey. Can you see me? -- and once you turn your head, you’ll come face to face with a surprise.
Who is it in this world (or your world, or any world) that you have managed to disappoint the most? A family member? A friend? Yourself? They face you now, eyes full of sadness, and they say, “I need you to do something for me.” Without another word, they’ll turn away and begin to walk. Your vision grows foggy, focused solely on the need to do whatever this person wants – they need you, after all. Your legs move to follow them, unless you manage to somehow resist. But you apparently don’t seem to notice that you’re the only one who can see this person – or that they’re leading you stray toward that monorail track with the sound of the train coming closer, or that busy intersection, or right off the sky bridge.
PHASE III [ 6 00 ] Other ghosts don’t feel like borrowing faces in order to inflict damage. No, they’ll inflict their damage on a far more personal level. They manifest suddenly and without warning – then all it takes is a simple touch. A ghostly hand reaches out to you and it feels like the cold wraps around your heart, and your vision skews, and then... they leave just as suddenly as they came.
Those who have been around for awhile may very well recognize the ghosts, at that.
But the damage has already been done. Depending on a character’s assigned sense, they will feel one of the following changes: Sight: Hopefully you aren’t in the habit of bending the truth. Dead men tell no tales, they say. But what happens to a living person unable to tell lies? Any attempt at telling any lie or falsehood will cause the character to feel as though their throat has closed off, and they can do nothing more than choke.
Smell: The cold passes, but in some way that it never really leaves. And then everything seems perfectly normal. Nothing has changed, right? You're fine -- except that in a short period of time with how crazy things are, it becomes apparent that you're unable to feel pain. The damage to your body is the same as ever, but dangerously, you can't feel a thing.
Taste: It would appear as though the ghosts have a sense of humor. From those who rest in eternal slumber, try a few days of being unable to sleep. Everything seems fine at first... but slowly but surely, that lack of sleep will start to take its toll.
Hearing: Most others would feel relief once the ghosts left, finally a moment of peace. But you? You don’t feel anything – nothing kind, anyway. Rather, you have been left unable to feel joy. Everything seems either bleak or as though it simply has no emotional impact at all.
Touch: How many deaths have been caused in the name of heroics? Apparently in an attempt to keep future casualties down (or perhaps for their own laughter), the ghosts have left you unable to be brave. Suddenly, a situation you'd face fearlessly is one that has sent you running, panic sharp in your chest.
These effects will last throughout the event, if a character is caught by them.
PHASE IV [ 10 00 ] While chaos erupts throughout the city, some of the more misguided ghosts (but still bloodthirsty, so very bloodthirsty) just happened to run into the wrong part of town and don’t know how to give a proper scaring. One ghost seems to think that it was a great idea to possess a masseusebot from the Spa. You’re grabbed suddenly! You fight for your life but can’t seem to get yourself out of its metal grip! With expert precision that only a robot can mange, it finds your pressure points – and releases all that tension from this Incredibly Bad Day. The ghost inside the robot is confused, distressed -- why is this human suddenly so relaxed? It only wants to murder. But the only illegal thing happening here is how good this massage makes you feel. Maybe later you’ll walk down the street and get stopped by the ghost that possessed a balloon dispenser. Perhaps a ghost has possessed the friendly McCERES mascot, and is now handing out coupons with murderous intent. And of course, there are always the hug bots...
Look, they tried really hard, okay.
Of course... they might end up possessing technology a little closer to home as well, at which point it's not so funny.
BONUS [ xx xx ] Hopefully you have friends who have ghost-fighting skills. Or ghost-taming skills. Or ghost-bellydancing skills, who knows, we won't judge them if you don't. But what of those poor people who come from worlds where the supernatural is some weird television show? Worry not, poor souls, for CERES is here to provide! Some time after the ruckus begins, characters will find what looks to be a hand-held vacuum cleaner situated innocuously in their rooms (only one per person, you greedy gus). The logo on the side will helpfully inform you that this is of CERES make, because the paper pamphlet beside your new device? Well, it's more like a picture book. Observe Stick-Man Sully as he uses his vacuum cleaner to capture ghosts! Learn from his stellar example! Do not stick the hose in your mouth or attempt to give the vacuum CPR, there's a big X over that picture. Also of the one where Stick-Man Sully sets his captive ghosts free once more, we don't want that, do we? Your new ghost vacuum should prove effective against any ghastly ghoul that shoots your way, but beware! Should you capture a ghost and not turn in your vacuum to CERES for weekly ghost disposal, your ghost will serenade you in the wee hours of the morning with its song of choice. If you capture a whole horde of ghosts, well, congratulations. You have a boy band living in your vacuum.
[ Remember to apply proper warnings on threads with sensitive or inappropriate material and do let a mod know if your thread careens off into maiming or canoodling so we can lock the log. ] |
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[ Dipper is just about to leave the residential district on important delivery boy business when he hears that sound, and he doesn't have to guess where it came from. Something's happening at the wall, and like any well-adjusted paranormal investigator worth his salt would do, he pedals his bike towards it instead of away. It isn't long before he runs into them.
Ghosts? It was ghosts? Wow, he was way off.
But regardless of his theories being blown out of the water, these are ghosts. Sure, exceptionally creepy ghosts - definitely category ten - but they're ghosts. He knows ghosts. He's dealt with them before.
...Had he known he was going to run into ghosts, he also would have come more prepared. Once it becomes quickly clear that the ghosts aren't here to chat, but to harm, Dipper gets the hell out of dodge and goes careening away from the wall on his bike.
Unfortunately, he's got a few ghosts on his tail that he can't quite shake. Oops. ]
Must go faster, must go faster!
[ PHASE III ]
[ Even with his (ludicrous) ghost-sucking vacuum - ghosts aren't just whisps of vapor, especially these ones, this doesn't make any sense - Dipper can only fend off the ghosts for so long, and eventually, one catches him by the arm. He can feel the ghost touching his heart. Oh, god, he's done for. This is the end. At least he'll go out doing what he loves!
...Except the inevitable heart-stopping tug doesn't happen. The ghost simply leaves, but Dipper isn't dead - as far as he can tell, anyway. But as someone who's had a rather literal out-of-body experience? Yeah, he's pretty sure he's not dead.
Which means its time to get back to work, trapping ghosts and helping out wherever he can, be it friend or stranger. Does he seem more chatty than normal? Or maybe not more chatty, but a little more straightforward? ]
[ BONUS:a ]
[ Okay, so yeah, he's using this dumb vacuum thing. It basically ignores all the rules about ghost-capture that he knows, but these ghosts are terrorizing him and his friends and he can't let it go on like this.
For most of the time, Dipper can be found in full ghost-hunter get-up, including an EMF meter, a temperature reader, an EVP recorder and even an infrared light on top of his hat. And of course, that vacuum pack on his back. Feeling totally prepared to take on some ghosts, Dipper makes his way through the streets of Cerealia, banding together with anyone he comes across.
However, ever wary of possessions being a possible thing, Dipper will be quick to interrogate everyone he meets, even if they're fighting other ghosts alongside him. ]
Okay - don't take this personally, but I have to ask you something.
[ Aaaand ever wary of the fact that these ghosts are out for blood, periodically he will be sending messages out to his friends via the CereVice: ]
Checking in. Everything okay? Do you need help?
[ He manages to resist the use of codenames, but only just. ]
[ BONUS:b ]
[ Even ghost hunters need their rest, and Dipper finds an empty storefront to turn into a home base. With Rei's help, the store has been warded off, the area surrounded by blessed ropes with paper strips of kanji hanging from them to keep the ghosts away. It's not much, but there are at least some water and snacks and a safe place to sit for a minute while the spirits continue to terrorize the city.
Dipper will let anyone come in, but - ]
Okay, but you have to learn the secret handshake first.
[ He went without the codenames, but he's keeping secret handshakes. What of it? ]
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Alright, you can teach me.
[ what she would usually say excitedly is spiced with nothing - not even an exclamation point. why does she sound like she's dead? ah, maybe because she was just, and she's also incapable of any positive emotions at the moment.
her eyes move from left to right before looking back at dipper. ]
I guess you should hurry up, [ said with no sense of urgency at all. ]
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Oh, uh, right. I don't want to leave you hanging out there. Okay - the handshake goes like this. Don't teach it to anyone else unless you're absolutely positive it's really them.
[ He holds out his hand. Are you ready for this, Athena? It might not be quite as complicated as it could be, but like a good cipher, a good secret handshake is a bit tricky! ]
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[ did you just pat her butt, dipper. hopefully not! she gets awfully violent when men give her unwanted physical contact... (aka she might just totally judo flip you and throw you back inside.) ]
That was totally elaborate, wasn't it.
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phase i!
but luckily, the years have taught him it's not really like that. people are strong in their own ways; just because they need help doesn't mean the rest of them should be judged. he's had a patient girl to teach him this, and not only has he experienced help himself there, but here as well. at least gengar's ball was fixed, and he would no longer be paying any midnight visits to people such as dipper.
but maybe he'd be able to see him again sometime :)
that time isn't particularly now though, with terrors striking anyone they see and stalking them in groups. silver nearly runs right into dipper and his bike at a small intersection, jolting back out of the way with a startled sound he didn't really mean to make or even be heard. forget about that, though! because his own small group of ghosts would rather not be bothered by the feathery weasel pattering alongside him, that's proven to keep them at bay, so.
they've chosen a different means of approach. take that crazy driver-less car multiply by two, and you have one whacked up chase that looks like ten three year olds picked up gta vs mode. ]
That way!
[ THERE'S NO TIME DIPPER
YOU MUST CHANGE YOUR PATH
IT'S NOT SAFE TO GO ALONE ]
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It's only then that he has a chance to actually look at who he almost pulverized - oh man, him again? Except Dipper doesn't have much time to focus on being annoyed, considering those ghosts are still hot on his tail and now that he's stopped, they see an opportunity to attack. Aaaand then there's the car.
So what else can he do? He picks up his bike and runs alongside Silver.
They are totally going to die. (He will ask about the feathery weasel later.) ]
We can't outrun them forever! We need a plan!
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that is a car that's running over anything in the way from small monuments to signs, and a bunch of ghosts wailing overhead and wow they are now inevitably closer. the unnatural roar of the car's motor is a little bit more alarming, though. ]
I'm thinking— [ it was hard to come up with a plan so quickly— it wasn't a wild pokemon and he's never been chased by a vehicle before and
—dipper???? YOU HAVE A BIKE ] What're you— get on it, you'll go faster!!
[ it's almost said angrily, but— alright, he's got a plan! that would require a certain someone, but he's willing to take the chance here to shake them all off, considering they'll be vulnerable for enough time to be gotten to.
in between puffed breathes as he runs ( which, he's actually pretty athletic for— trainers and their adventure grown stamina ), he maps it out in his head head, before— ]
You're going to have to trust me! Weavile can stop the car, but Gengar's the only one who can cover for us!
[ yes or yes-- i mean yes or no??? ]
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( 1 / 2 )
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phase iii;
[ There's the little brother figure, and Yang... looks fine, honestly, maybe a bit tired, but chasing off ghosts will do that to you. When she spots him, she's lifting a hand and jogging over. ]
How's the ghost-hunting going?
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He takes a deep breath. ]
Well, I almost just died, I think. But other that? It's, uh - it's been going pretty well, actually. How about you?
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[ He doesn't look nearly-fatally injured... ]
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Phase I
Eternal Sailor Mercury was quite calm as her visor gave her all the information she needed. Removing the visor, she watches as Dipper suddenly comes her. Yes, she's worried, but she can easily tell why he's in such a panic. When she sees the ghost chasing Dipper, her mind spares him a passing thought before she summons the harp, which has thankfully been proving exceptionally effective, holy relic of her planet that it is.
She gives Dipper a single warning:]
DIPPER, DUCK!
[Which was really all the time she could allot for her warning as both were coming at her directly.]
MERCURY AQUA RHAPSODY!
[Both water and sound waves flew out from the harp in a torrent, wrapping around the ghost and effectively slicing the creature in half as well as drowning the thing before it was gone.]
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Good thing he listened, too - that blast from the harp shoots straight over his head, pulverizing the ghost before it even knew what hit it.
He looks up at her, entirely bewildered. ] Okay, what just happened?
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You were being chased by a ghost, and judging by your quick retreat, you lack the ability to fight them.
Why did you head towards the wall, Dipper? You could have gotten yourself killed. These are not exactly friendly ghosts looking to make friends and take people on adventures.
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bonus a;
What is it? If it's potentially insulting, I have the right to potentially hit you with my umbrella.
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Still, a wary look. ] Iiiii'd rather you not. [ Hopefully he's not insulting! He just wants to make sure he's not unknowingly in cahoots with a ghost. That's reasonable, right? ] Can you tell me what happened a couple weeks ago in the library?
[ If she's been possessed by a ghost, he's assuming the ghost wouldn't know. ]
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bonus a
Fire away. [ Never mind the giant skull scythe he's got with him. ]
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...Please don't get offended and scythe him. ]
How long have you been in the city?
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bonus: b!!
[The only ghosts, back where he's from, are of the human sort: shells that SERN can use, shells that SERN has made. This - this is unbelievable, some kind of scientific anomaly, literally unbelievable were it not happening before him. He hadn't expected to adjust his entire worldview that drastically, that quickly. Dimension hopping? Whatever. Ghosts? God, he'd never thought. But so it is.]
[He'll never forget the feeling of its arm through his chest, the grip it had on his heart, cold and tight. And then it was gone, taking all of his bravery with it. The only bravery he has is in that vacuum on his back, the tight set of his fingers around the hose.]
[When he reaches the storefront, covered in wards (does that actually work? he'll try anything) and rope, he's sweating. The past few nights have been riddled with nightmares; he looks disheveled and weary, like he has not slept. And ah, it's Dipper - Crypto Soldier, he'd nicknamed the young man. He can spare a smile for a familiar face.]
Hahaa, of course; how would you keep out interlopers without it? [He presents his hand.] Teach me, young one.
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But no! This is important. So Dipper takes his hand. ] Okay. It's a little complicated, but you should be able to follow along.
[ Dipper will then take him through a secret handshake that is a little something like this, just condensed. He also looks completely serious as he does so, even though this is definitely a secret handshake he and his sister came up with when they were being especially silly. Silly meant complex and complex was good, so here they are. ]
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bonus-a
What do you want to ask me?
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Do you remember when we talked after the whole library episode? Can you tell me what we talked about?
[ If there's a ghost possessing her, it shouldn't be able to answer this question. ]
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bonus a
Make it quick and I'll answer your question.
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Okay, so, if I were going to say, I don't know, throw some holy water on you right now, how would you feel about that?
[ This is totally normal and casual question. ]
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Bonus B
But then, Dipper's greeting gives causes him to produce a flat look.
Are those really still in fashion...?]
...Do I have to?
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Um, yeah! Everyone else who's come in has learned it. You're no exception.
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